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Alien Fireteam Elite Best Weapons

Update: September thirteen. Hullo, Craig here from WePC here. I have updated this tier list to reverberate our ever-changing opinions on the game's weapons, at present that we have our favourite weapons levelled up, and claimed the weapons are but accessible in Hidden Caches or through grinding Intense difficulty missions, etc. As well, we have had a chance to play the new weapons that dropped in the Season 1 update, launching with the new Phalanx course.

Sadly, no independently targeting particle-beam phalanx exists in Aliens: Fireteam Elite. Contrary to the dropship ordinance Individual Hudson boasted about in the Aliens motion-picture show, the game also lacks tactical smart-missiles, sonic electronic ballbreakers, nukes, knives, and sharp sticks. Just, coming hard on the heels of the Dorsum 4 Blood beta , the latest co-op shooter does come fitted with Pulse Rifles, shotguns, and enough of other weapons inspired by the archetype Aliens flick franchise. The question is, which Aliens: Fireteam weapons are the best for mowing downward those alien hordes? Read our Aliens: Fireteam tier list to observe out…

Aliens: Fireteam Classes

There are four types of weapon to consider in Aliens Fireteam: Rifle, Heavy, Handgun and CQW (Close Quarter Weapon). Each class of Marine can bear up to ii (with a standard sidearm), but they cannot be of the aforementioned blazon.

When selecting the correct weapons, as well as taking into account personal playstyle, you should think about weapons (and abilities) that allow yous to be effective regardless of the situation. For the Technician, for example, while it may seem that they are limited to curt-range (CQW) and lighter (handgun) weapons, this is made upward for to a degree by being able to deploy a Spotter Turret. For every other class, the Pulse Rifle (or i of its variants) is a versatile pick that allows you to select a more specialist second weapon, or 1 that is able to deliver high levels of Weak Betoken Impairment (ie. good confronting Aliens like Guards and Praetorians). This thinking has informed our tier list to some degree.

Class Primary Weapon Secondary Weapon Kit Abilities
Gunner (assault) Rifle CQW Overclock, Frag Grenade
Demolisher (heavy) Rifle Heavy Micro Rockets, Blastwave
Technician (engineer) Handgun CQW Sentry Turret, Charged Coils
Doc (medic) Rifle Handgun Trauma Station, Combat Stims
Recon (scout) CQW Rifle PUPS, Support Drone
Phalanx CQW Handgun Shield, Shock Pulse, Bulwark (passive)

Be aware that the post-obit listing of the best weapons for Aliens: Fireteam Elite does take into account Weapon XP, Perks, Consumables, and Weapon attachments (aka mods) such every bit eyes, muzzles, barrels, armatures, and magazines on the odd occasion. However, our tier list is based mainly on weapon stats, and our hard-fought experience of using each weapon during extensive co-operative playtesting. Every bit we keep to put the current and any new weapons through their paces, or whenever the game is updated, nosotros'll be sure to make our Aliens: Fireteam Elite weapons tier list even more badass. Savour!

On a terminal note, some weapons are immediately made improve or worse when playing in co-op, rather than with Alpha and Beta AI synths. The reason why is considering some weapons accept some obvious weaknesses, which are easily mitigated by the strength of other weapons. For example, the bones flamethrower is incredibly powerful at incinerating Xeno waves, but it tin take a lot longer to impale Synthetics and Praetorians. Still, if your flamethrower-wielder pairs with a Technician and said flamethrower user positions in range of deployed Charged Coils that aid boring incoming baddies, and then the weapon is immediately meliorate.

South-tier Aliens Fireteam weapons

aliens fireteam pulse rifle

M41A2 Pulse Rifle (Rifle)

The classic Colonial Marine Pulse Burglarize is your standard-effect weapon for iv of the five combat classes in Aliens Fireteam. There's a very expert reason for that – information technology'southward perfect for almost whatsoever situation. The Pulse Rifle has good magazine chapters, pregnant you can accept out seven or 8 Xenos before you need to reload, plus it tin hit hard at any range. It'due south of import to aim for those weak points for maximum effectiveness, and the iconic underslung grenade launcher would be a handy alt-fire to have, but otherwise, the Pulse Burglarize is a swell starting Aliens Fireteam weapon that's difficult to upgrade from – constructive and supremely versatile. For these reasons, we reckon that the M41A2 is ane of the all-time guns in Aliens Fireteam. In some instances, the Burst Burglarize is better, but that is only in co-op situations where you need dedicated Weak Point accurateness when an ally is using weapons similar the flamethrower or grenade launcher.

M37A3 Pump Shotgun (CQW)

aliens fireteam pump shotgun

Every bad-donkey Colonial Marine likes to continue a shotgun handy for close encounters, and the M37A3 is 1 of the best there is. This is simply considering pretty much every disadvantage we associate with shotguns is offset to some degree with this model. For instance, its mag capacity is poor, merely the reload fourth dimension is super fast (0.35 seconds per round) to make up for it. The kickoff two levels of the M37's provides an additional 10% reload time, so fifty-fifty that makes it better.  The 80 max ammo limit is a footling stingy, for sure, only information technology beats the DT-57 Medved's paltry lx shots. Only put, the M37A3 Pump Shotgun is the best scattergun in Aliens Fireteam. Sync this weapon upwardly with a Gunner who pops their overcharge ability, and you can outburst downwardly Praetorians with delightful marine glee.

Kramer Set on Rifle (Burglarize)

The Kramer Assault Burglarize is a dissimilar beast from the Pulse Burglarize. It has a ho-hum charge per unit of fire but hits like a truck and stumbles enemies much more than whatsoever other AR in the game. It is the sort of weapon that suits a Dem0lisher more than a Gunner. This is due to Demolishers being gods at clearing waves rather than destroying specials that have armor. Thus, the Kramer Assault Rifle is the weapon you switch to aim down sights and tear through those Weak Points. If yous're playing Gunner, y'all're best sticking with the Pulse or Burst Rifle.

AM-sixteen Gruppa (Burglarize)

The AM-16 Gruppa is a DMR that has a decent range, rate of fire, damage per round, and has equal Weak Indicate damage to the Pulse Burglarize. If you would rather use a DMR over a Pulse Rifle, try unlocking the AM-16 through the RNG opportunities while playing the entrada. More than specifically, this weapon tin exist great fun for the Recon course. By the way, the more than yous level information technology up[, the more yous'll get better treatment and stability, allowing you lot to ram DMR rounds into diverse Xenos and Synths alike. Even improve for the Gunner class.

Type 76 Auto Shotgun (CQW)

The Type 76 Shotgun is actually hilarious. It is the very definition of an automobile shotgun, ramming Weyland-Yutani rounds into the face of all hostiles. Its damage is adequately low per round, but its charge per unit of fire is incredible. If you really need to flare-up the big guys downward with a CQW weapon this could be for yous. However, nosotros but recommend using this if you lot have a Gunner on your team. Pop that Overclock ability and your torrent of tungsten cannot be matched past any other weapon in the game. If you lot withal demand reliable CQW shotguns style weapons, the M37 remains the king.

X43 Avalanche Flechette SMG (CQW)

The X43 is actually an incredible SMG. The weapon is more than or less the same equally the M39 Submachine Gun in its base stats, but carries a piddling more ammo, has a larger magazine size, just with less damage per shot. While the M39 is preferable every bit a basic SMG, it feels like you can do a lot more with the Flechette. Therefore, this is the just SMG we rank in the S Tier. Nonetheless, the M37A3 Pump Shotgun is a much amend selection than the Flechette, unfortunately.

L33 Freeway (Sniper)

The L33 Pike is a new weapon available for purchase in the req store as of Season 1. The sniper is incredibly powerful, having even greater damage per circular than any other sniper, (or gun in the game for that matter). To acme it off, information technology gets 95 stability at three stars, hands making it a consistent weapon. If you want to admittedly cane any Weap Point in the game, this weapon is going to stand out. simply bring a horde destroying class or weapon to ensure a Sniper's weakness is covered. Otherwise sniping isn't that keen.

L59 Minigun

The L59 Minigun is the only real competitor to the smart gun. The minigun requires some windup before it gets accurate, but it makes it a dandy weapon for drilling targets at close range and at a distance. It besides has a much college damage per round than the Smartgun. The other positive is information technology is a heavy weapon that won't accident upward your allies (but it can still hurt allies caught in the suppression) This reason alone makes it much more interesting than the RPG launcher and Rocket Launcher sat in the tier(south) below.

Source: https://www.wepc.com/gaming/tier-list/aliens-fireteam-elite-weapons/

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